About
Creative and analytical game designer with diverse skills ranging from asset creation to mechanical design. I am adept at prototype development, as demonstrated by my success in game jams where the challenge is to develop working prototypes in a limited time period with the aim of showcasing the core mechanics. My main interest is in experimental and imaginative games.
Achievements
2021, July - Govenors' Prize - Final Assessment, Highest Academic Achievement (Bachelors), School of Creative Technologies at the University of Bolton
2020, July - Governors' Prize - Highest Sessional Academic Achievement, School of Creative Technologies at the University of Bolton.
2019, November - Runner up in solo category of game jam at the University of Bolton.
2019, July - Governors' Prize - Highest Sessional Academic Achievement, School of Creative Technologies at the University of Bolton.
2018, November - First place in solo category of 24hr Charity game jam for Special Effect at the University of Bolton.
2018, March - Runner up in solo category of game jam at the University of Bolton.
2017 - First place in the Emile Education game jam at the University of Bolton as a single person team against fellow undergraduates and some postgraduates.
2016 - First place in the Nintendo UK “Twilight Princess HD” Art competition, open to the whole public.